Wednesday, November 4, 2015

Concept Ideas for FPS game

Eternal Conflict
   
My first idea for an FPS game is a defend and attack style FPS game between angels and demons. Angels would have to defend the people of a village or city from the attacking demons, and if the demons are defending, they would be defending a city or village they have captured and try to corrupt the people of that location. If the angels are successful in defending the people from the demons, one player from the angels can transform into an Archangel gaining new abilities and press their advantage against the demons; however, if the demons are successful in eliminating or corrupting all of the people in a village, one person from the demon side may transform into a Greater demon, also gaining new abilities, and reap havoc across the map.

Furthermore, there is an option when if a team is winning their match om am overwhelmingly fashion,  one person from the side that is winning they may transform into a hybrid and fight for the opposing team. This is completely optional and is only available to players when their team is completely destroying another. This idea sort of adds a challenge for anyone who believes their ability can turn the tides against a team who would dominating a match.

Spellcraft

My second idea is an FPS game where mages and wizards fight against each other to gain power . Deviating from the normal pyromancer/cryomancer/electromancer designs which would definitely be put in the game if it ever became a real game, I have chosen to focus on a Chronomancer, Illusionist and a Neuromancer. The Chronomancer is a master of time and can shift reality forward or backward and save allies from certain death and allow them to undo past mistakes, they can also age an opponent and greatly weaken them or possibly turn them completely to dust. The Illusionist can summon images of himself to trick enemy players into believing he is in one location or another, and slip past enemy lines with ease. The Neuromancer is a master at controlling the objects around him, he can use telekinesis or control the mind of an opposing player for a short period of time.
 Music Wars

My third idea is a battle between musical genres. Players would be able to choose champions/heroes that specialize in a particular instrument and genre of music. There would be support classes, damage classes and tanking classes. Ideas for playable characters would be a character that fight using sound waves produced by an electric guitar, a character who can heal team members by playing soothing notes from a harp, or even a character that can disorient the enemy and take damage as they play heavy percussion.

Monsters

My fourth idea is very vague, but basically it'd be about monsters. similar to Kaiju, fighting for supremacy over the land or territorial gains. I would design and develop three unique looking monsters who would perform different roles as they fight in teams of 5 to gain control over certian areas or wipe out their enemy team.

Reaper

My final idea for an FPS sort of game is one where one player would play as the Grim Reaper, or an entity of death style character. The Reaper would have special abilities that help him discover and consume the souls of ghosts who are attempting to cheat death. A team of up to five ghosts would use their special abilities to help each other across obstacles and to remain hidden from the Reapers grasp. The Reaper would have abilities that let him see through walls, or sense the temperature signatures of moving ghosts, or he could teleport to random locations across the map in hopes of surprising on of his victims. The ghosts would have to work cooperatively to remain out of sight form the Reaper, some ghosts may be able to teleport around the map, others may be able to phase out of existence for a sort period, but ultimately their goal is to outwit the Reaper and survive an allotted amount of time.

No comments:

Post a Comment